Busy Busy Busy
Well, this has been a very busy week. Commencing info dump in 3, 2, 1...
- Crack agent's assistant, Dustin, has been doing a copy edit on Leonard. He's going over the manuscript with a fine tooth comb in an attempt to weed out my numerous typos and punctuation errors. That's a lot of work and I'm very grateful he agreed to do it. He hopes to get it to me next week. At that point I'll do one more content edit (character stuff and humor, mostly) before shipping it off to Agent S.
- Finished a new picture book and sent it off to Editor Liz. I like it and think it will hit the sweet spot for early readers -- silly characters and age appropriate gross out humor.
- Finished a polish draft on another picture book. Took out every word that absolutely didn't need to be there. I'm very excited about it and, equally as important, so is Agent S.
- I'm about halfway through a very rough outline for my next NaNo novel. I'm doing brief, four or five sentence descriptions separated by chapter headings. After I'm finished, I'll keep going through it until the end of October -- fleshing it out and filling as many holes as I can find. I'm not a slave to the outline, but it helps calm my pre-Nano jitters to have some idea of where I'm going. I became an avid outliner through working in animation (where it's required) and through my own spec screenplays. I tried the "I'll just start writing and see where it goes" approach a few times only to discover that it usually goes to around p.30 and then stops cold. In my experience, some ideas have the juice to drive a full screenplay (or novel) others don't. Pushing an idea through the outline grinder helps me determine which kind I've got on my hands.